![]() The repetitive action of increasingly aggressively slaying increasingly aggressive mutants by means of all sorts of spiky weapons (Pacyfikator, Sickle, Axe, Syringe) is alternated by occasional, usually not too demanding hacking minigames-doors, fuses, and valves-some of which are hampered by a timeout. Within this narrative frame the action is roughly structured in three parts, that is 27 chapters over 10 levels of (mental) disorder: first, the Shelter's underground tunnels infested with humans-turned-mutants, victims somehow of the “Confinement Syndrome” Tokaj himself is specialized in. Still, after an extremely dry opening the game's Orwellian setting and psychological horror action becomes sufficiently preoccupying to make the player strive forward in spite of its mechanical flaws, just like Albert Tokaj-at once playable hero and reprehensible suspect-himself.Ĭoncluding the prologue and prefacing the epilogue, it is a Church or Cathedral's scene which shows Potocki pretentiously juxtaposed to a Christ statue, and the Christ to the mysterious saboteur, exposing Tokaj to an inconvenient truth: sacrifices are to be made, and the ones to be sacrificed are those that think too much in an indefinite state of emergency (“Sheltered Life”). So far for the Fallout-like setting: unfortunately also the wooden, amateurish voice acting reminding of a badly synchronized movie (if not of a soliloquizing doctor recording his medical audio diary) may denote Afterfall's Eastern-European provenance, as well as the awkward gameplay mechanics and unpolished action controls (keyboard). It was again Germany that in 2011 let a newer nuclear prototype, the “Entropy,” explode above the English Channel, the automated missile reaction to which provoked the devastating Third World War: the surface becomes inhabitable. The year is 2035, and what his unstable patients tell him during the psychiatrist sessions is probably as fatiguing as the oppressive situation on “Glory” itself, a claustrophobic nightmare rather than a cozy safety haven.įrom the story's dystopian turn of events one might easily tell that Afterfall: InSanity has been developed by a team seated in an ex-totalitarian country like Poland (Intoxicate Studios), yet presupposing an alternative History in which it was Nazi Germany that had the first atomic bomb, the “Wunderwaffe,” leading to a truce instead of a defeat at the end of WWII. In a setting hardly to distinguish from daily reality, he then fancies dreams of the Stalin-mustached Colonel Henryk Potocki, unloved Head of the Shelter he and other lucky survivors of World War III are confined to since about twenty years. ![]() Tokaj is a 34-year-old narcoleptic shrink who frequently falls into sleep during the sessions with his patients. To cope with extremely difficult and dangerous task will help not only reflexes, but also the ability to think logically and the ability to use deductive method.Parasomnia: Dr. Once in the gloomy underground bunkers, from which there is no way out, players will lift the veil of secrecy, under which lies much more than just the insanity of the inhabitants of shelters.ĭuring the investigation, they will face difficult riddles and engage in confrontation with cruel monsters, they will often have to make difficult decisions. "Afterfall: The Shadow of the Past" is a psychological survival horror, offering fans of the genre to survive the exciting adventures of blood in an atmosphere of overwhelming horror. Developer: Intoxicate Studios, Nicolas Entertainment Group
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